Report Description
A recent market
intelligence report that is published by Data Insights Partner on the global Family
& Indoor Entertainment Center Market makes an offering of in-depth analysis
of segments and sub-segments in the regional and international Family &
Indoor Entertainment Center Market. The research also emphasizes on the impact
of restraints, drivers, and macro indicators on the regional and global Family
& Indoor Entertainment Center Market over the short as well as long period
of time. A detailed presentation of forecast, trends, and dollar values of global
Family & Indoor Entertainment Center Market is offered. In accordance with the
report, the global Family & Indoor Entertainment Center Market is projected
to expand at a CAGR of 9.7% over the period of forecast.
Market Insight, Drivers, Restraints&
Opportunity of the Market:
A wide range of
entertainment that is provided to all the age groups under one roof is known as
a family or indoor entertainment center. They offer variety of indoor
entertainment like consoles, machine based games, indoor games like cricket and
football, simulations etc. along with designated areas for food and beverages,
music and other forms of entertainment at a very low price. They are also
available to host birthdays, events, new year parties and other occasions.
There has been a
rapid increase in the demand of Family & Indoor Entertainment Center market
due to an ever increase middle-class population along with the disposable
income, specially in developed countries. Entertainment Centers offers loyalty
programs such as loyalty points, memberships, rewards point etc. which is
attracting the visitors towards spending their weekends and holidays in places,
thereby increasing the demand of global Family & Indoor Entertainment
Centers in the forecast period. Various strategies like loyalty programs, gift
cards, incentives and bonus help attract new customers and retain their
existing customers, with attractive advertisements. Due to advancement in
technology, various innovative gaming options like indoor cricket, bowling, football,
racing and other simulation games are introduced by such entertainment centers,
thereby fueling the demand of family and indoor entertainment center market
further across the globe. Entertainment Centers are also a preferred choice for
celebrating birthdays, events, parties, and various occasions, thereby
revolutionizing the manner in which social gatherings are conducted. With
various options available for food & beverages, music, entertainment under
one roof, people prefer to spend their weekends and/or holidays in such
entertainment centers. Young adults are getting attracted to visit
entertainment centers due to their modern mode of entertainment and offerings
of Virtual & Augmented reality games which are highly trending in this age
group. However, the major factor that will hinder the growth of family &
indoor entertainment center market is the highly exorbitant capital expenditure
for establishing new setups for indoor entertainment.
The region of
North America is expected to dominate the family & indoor entertainment
center market in the forecast period due to many players in this region. In order to offer technologically advanced
gaming options that cater to all age groups, manufacturers are now working on
mixing VR and AR technology with 3D projection mapping and interactive digital
surfaces. Strategic expansion, such as product improvements, and additions of
new attraction are expected to contribute to revenue generation in the
family/indoor entertainment center market.
Segment Covered:
This market
intelligence report on the global Family & Indoor Entertainment Center
Market encompasses market segments based on visitor, revenue source, end-user
application, type and country/regions.
In terms of Visitors, the global Family &
Indoor Entertainment Center Market is segregated into
§ Families
§ Teenagers
§ Young Adults
§ Children
§ Others
By revenue source, the global Family &
Indoor Entertainment Center Market is also classified into,
§ Entry Fees & Ticket Sales
§ Food & Beverages
§ Merchandising
§ Advertisement
§ Others
By end-user application, the global Family
& Indoor Entertainment Center Market is also classified into,
§ Arcade Studio
§ AR & VR Gaming Zones
§ Physical Play Activities
§ Skill/Competition Games
§ Others
By type, the global Family & Indoor
Entertainment Center Market is also
classified into,
§ Children’s Entertainment Centers
§ Children’s Edutainment Centers
§ Location based VR Entertainment Centers
§ Adult Entertainment Centers
By country/region, the global Family & Indoor
Entertainment Center Market has been divided
into
§ North America (the U.S., Canada),
§ Latin America (Brazil, Mexico, Argentina and other
countries),
§ Europe (Germany, France, the U.K., Spain, Italy, Russia,
and other countries),
§ Asia Pacific (India, Japan, China, Australia and New
Zealand and other countries),
§ Middle East and Africa (GCC, South Africa, Israel and
Other countries).
Profiling of Market
Players:
This business
intelligence report offers profiling of reputed companies that are operating in
the market. Companies such as
§ CEC Entertainment
§ Dave & Buster’s
§ Time Zone Entertainment
§ Scene 75 Entertainment Centers
§ Main Event Entertainment
§ Smaash Entertainment
§ Bowlnor AMF
§ Legoland Discovery Center
§ Nickelodeon Universe
§ Lucky Strike
§ Amoeba Services
§ Funcity
§ Tenpin
§ Bandai Namco Entertainment
§ Kidzania
§ Walt Disney
§ Toy Town and many more.
Other players have
been profiled into detail so as to offer a glimpse of the market leaders.
Moreover, parameters such as Family & Indoor Entertainment Center related
investment & spending and developments by major players of the market are
tracked in this global report.
Report Highlights:
In-depth
analysis of the micro and macro indicators, market trends, and forecasts of
demand is offered by this business intelligence report. Furthermore, the report
offers a vivid picture of the factors that are steering and restraining the
growth of this market across all geographical segments. In addition to that, Growth
Matrix analysis is also provided in the report so as to share insight of the
investment areas that new or existing market players can take into consideration.
Various analytical tools such as DRO analysis, Porter's five forces analysis
has been used in this report to present a clear picture of the market. The
study focuses on the present market trends and provides market forecast from
the year 2020-2028. Emerging trends that would shape the market demand in the
years to come have been highlighted in this report. A competitive analysis in
each of the geographical segments gives an insight into market share of the
global players.
Salient Features:
Ø
This study offers
comprehensive yet detailed analysis of the Family & Indoor Entertainment Center Market, size of the market (US$ Mn), and Compound Annual Growth
Rate (CAGR (%)) for the period of forecast: 2020 – 2028, taking into account
2019 as the base year
Ø
It explains upcoming
revenue opportunities across various market segments and attractive matrix of
investment proposition for the said market
Ø
This market
intelligence report also offers pivotal insights about various market opportunities,
restraints, drivers, launch of new products, competitive market strategies of
leading market players, emerging market trends, and regional outlook
Ø
Profiling of
key market players in the world Family &
Indoor Entertainment Center Market is done by
taking into account various parameters such as company strategies, distribution
strategies, product portfolio, financial performance, key developments,
geographical presence, and company overview
Ø
Leading
market players covered this report comprise names such as CEC Entertainment,
Dave & Buster’s, Time Zone Entertainment, Scene 75 Entertainment, Main
Event Entertainment, Smaash Entertainment, Bowlmor AMF, Legoland, Discovery
Center, Nickelodeon Universe, Lucky Strike, Amoeba Services, Funcity, Tenpin,
Bandai Namco Entertainment, Kidzania, Walt Disney, Toy Town, and many more.
Ø
The data of
this report would allow management authorities and marketers of companies alike
to take informed decision when it comes to launch of products, government
initiatives, marketing tactics and expansion, and technical up gradation
Ø
The world
market for Family &
Indoor Entertainment Center Market caters to the needs of various stakeholders pertaining to this
industry, namely suppliers, manufacturers, investors, and distributors for Family & Indoor Entertainment Center Market. The research also caters to the rising needs of consulting
and research firms, financial analysts, and new market entrants
Ø
Research
methodologies that have been adopted for the purpose of this study have been
clearly elaborated so as to facilitate better understanding of the reports
Ø
Reports have
been made based on the guidelines as mandated by General Data Protection
Regulation
Ø
Ample number
of examples and case studies have been taken into consideration before coming
to a conclusion
Reasons to buy:
v
Identify
opportunities and plan strategies by having a strong understanding of the
investment opportunities in the Family & Indoor Entertainment Center Market
v
Identification
of key factors driving investment opportunities in the Family & Indoor
Entertainment Center Market
v
Facilitate
decision-making based on strong historic and forecast data
v
Position
yourself to gain the maximum advantage of the industry’s growth potential
v
Develop
strategies based on the latest regulatory events
v
Identify key
partners and business development avenues
v
Respond to your
competitors’ business structure, strategy and prospects
v
Identify key
strengths and weaknesses of important market participants